SHADOWGUN: DeadZone Now 60 FPS, Adds Private Servers

The popular first-person shooter game SHADOWGUN: DeadZone has just added a substantial update which bumps the framerate to 60 frames per second (FPS) and more features.

The game, which added Android TV support over the summer, has accumulated over 10 million installations with a game that’s been critically praised. The gameplay is straightforward, like other first-person shooters. However, a new update brings significant additions to the game.

WHAT’S NEW

NEW MAPS
Power Hub
Mobility
PRIVATE SERVER FEATURE
Now you can use the new chat room to set up your own game! Choose which team, map, game mode and rules you want, and play how you want to play.
LEVEL CAP INCREASE
Climb the ranks even further!
ENGINE UPGRADE
Graphical updates. Groundwork set for forthcoming user-generated content.
OTHER IMPROVEMENTS
60 fps
Steady firing rate
Improved projectile traces and explosion rendering
More gameplay-related fixes
Gamepad support

Having a framerate of 60 FPS means the game will look smoother, although it may require high performance devices like the NVIDIA Shield to appreciate the graphics bump. This goes along with several other gameplay fixes.

A future update will include “user-generated content”, although the changelog is not specific as to what that means.

Private servers are also a highlighted new feature that will allow you to play with your friends in private. Rules can be customized by the group, which could make it easier to set up gaming tournaments.

The game is available to download on your phone or Android TV for free, with in-app purchases.

Nick Felker

Nick Felker

Nick Felker is a student Electrical & Computer Engineering student at Rowan University (C/O 2017) and the student IEEE webmaster. When he's not studying, he is a software developer for the web and Android (Felker Tech). He has several open source projects on GitHub (http://github.com/fleker) Devices: Moto G-2013 Moto G-2015, Moto 360, Google ADT-1, Nexus 7-2013 (x2), Lenovo Laptop, Custom Desktop. Although he was an intern at Google, the content of this blog is entirely independent and his own thoughts.

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