[Let’s Play] Q.U.B.E Director’s Cut (Part 1)

The first time I saw screenshots and game play of Q.U.B.E I thought, hey this is like Valve’s Portal series but with slightly tweaked mechanics. When it went on sale recently for 99 cents I had to pick it up. So as a result I’m going to be filming a full game Let’s Play for you guys from start to finish. If you don’t know what Q.U.B.E is then let me give you a quick run down.

Just your hands and the ball and some physics


Q.U.B.E stands for Quick Understanding of Block Extrusion and started out as  the final student project of Daniel Da Rocha, Jonathan Savery and Dave Hall, at Newport University. The player’s character, after waking up from some incident, finds himself with a pair of gloves that can interact with specific blocks that are in the walls, floors, and ceilings of the various rooms as he progresses. The function of the blocks are distinguished by color: red blocks can be extended or retracted; yellow blocks, always in groups of three, can be used to make stair-like structures; blue blocks can be retracted to act like a springboard to whatever touches them; purple blocks provide means to rotate sections of walls of a room; and green blocks provide a sphere or cube, which the player will need to manipulate. In the early stages, the player’s goal is to use a combination of these blocks to get themselves to an exit point, allowing them to move to the next chamber.

If that sound interesting or you’re still on the border about it be sure to watch part 1 and then decide for yourself if you want to pick the game up because for what you’re paying for it’s most definitely worth it. And if you want to see keep up and be notified when part 2 comes out subscribe to our YouTube Channel or check here.



Anthony Garera

Anthony is usually tinkering with everything and anything because there's always one more thing to do, reviewing games and apps and complaining about things normal people don't think about.

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