I/O 17 Tidbit – Daydream VR Will Get Casting Feature

Virtual Reality, VR, can often be an isolating experience. You put on your headset and are then translated to another world, unable to perceive the real world and people around you. While some VR apps have social built-in, it can often be difficult for families to play VR together.

Google’s own VR platform, Daydream, has taken this into account. Announced at I/O in a talk, one of the new features coming to Daydream 2.0 is a casting feature. This will enable the player to mirror their gameplay experience to a Chromecast or Android TV.

In addition to giving your neighbors an idea of what you’re seeing, it can help with figuring out the controls to do something. It’s useful for remote debugging.

The devices can not just mirror the screen, but games can implement custom cast UIs. In the screenshot above, it gives neighbors a different camera view of the player. This could be used in games to provide two perspectives and two different forms of gameplay.

Running VR content is already processor intensive, and mirroring this screen or a second screen continuously may put serious performance strains on your phones or standalone headsets. It’s not yet clear how well this casting feature will actually work.

Nick Felker

Nick Felker

Nick Felker is a student Electrical & Computer Engineering student at Rowan University (C/O 2017) and the student IEEE webmaster. When he's not studying, he is a software developer for the web and Android (Felker Tech). He has several open source projects on GitHub (http://github.com/fleker) Devices: Moto G-2013 Moto G-2015, Moto 360, Google ADT-1, Nexus 7-2013 (x2), Lenovo Laptop, Custom Desktop. Although he was an intern at Google, the content of this blog is entirely independent and his own thoughts.

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